AI Insights · Timothy · October 2024
Top 5 Stickman Games on iOS in Belgium: Q3 2024 Performance
Explore the performance of the top 5 Stickman games on iOS in Belgium during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top Stickman games on iOS in Belgium showcased varied performance in terms of downloads, revenue, and weekly active users, according to Sensor Tower data. Let's delve into the specifics of each game's performance.
Stick War: Legacy by Max Games Studios displayed fluctuating revenue, peaking at approximately $94 in the second week of July and ending the quarter at $14. Downloads started strong at 102 in early July, peaked at 149 in early August, and tapered off to 75 by the end of September. Weekly active users climbed from 265 at the beginning of the quarter to a peak of 361 in mid-August before declining to 236 at the end of September.
Archery Bastions: Castle War from AI Games FZ saw a gradual increase in revenue, starting from $2 in mid-July and reaching $43 by late September. Downloads were sporadic, with a high of 200 in mid-September and a low of 37 at the start of the month. Weekly active users mirrored this pattern, peaking at 426 in mid-September before settling at 256 by the quarter's end.
Stick War: Saga, also from Max Games Studios, experienced modest revenue, with a peak of $43 in early July and minimal earnings by the quarter's end. Downloads showed a similar trend, starting at 37 and reaching a high of 59 in late July before decreasing to 19 by the end of September. The active user base showed a slight increase, peaking at 139 in late July and stabilizing around 115 by the quarter's conclusion.
Stickman Hook by MADBOX enjoyed consistent popularity, with downloads ranging from 705 to 927 throughout the quarter. Revenue fluctuated, with a notable peak of $20 in late September. Weekly active users remained robust, beginning at 3.1K and peaking at 4.1K in mid-September, before closing at 3.7K.
Lastly, Stick Warriors - God Infinity by Doan Thanh saw relatively low revenue, with the highest weekly earnings of $22 in mid-August. Downloads were highest at 75 in late July, dropping to 15 by the end of September. The active user base reflected this trend, starting at 86 and dipping to 35 by the quarter's end.
For more detailed insights and data on these games, visit Sensor Tower.